Skip to main content

He May Be A Monster, But He’s OUR Monster: Part II

Continuing from Part I yesterday, I'm finishing up with some text from the Transylvanian Grimoire that deals directly with the Half-Breed's worldview and place in society. This is something to consider in terms of the Half-Breed's relationship to the party and the world at large. And the Half-Breed's alignment plays the greatest role in defining it. Here's a snippet from the book:

Having lived outside of human society for most of their lives, Half-Breeds often exhibit an unhealthy ignorance or disregard for its mores and laws. But Half-Breeds are not necessarily malign. In fact, it’s rare for Half-Breeds to fully embrace their dark side.
  • Lawful Half-Breeds are those who were found and raised in seclusion. Generally in a monastic order of some sort. By nature, Half-Breeds are uncomfortable around religious iconography but some religious sects have successfully trained them to be monster-killing machines.
  • Neutral Half-Breeds comprise the majority of their kind. These Half-Breeds usually find themselves left to survive in the wild at a perilously young age. Some are found in the forest by hermits raised as sons and daughters. Others might be raised by wolves or bears. Of all the alignments, Neutral Half-Breeds are the most adrift. They are the ones most likely to question the nature of their bloodline and explore what it means to be human to the greatest extent.
  • Chaotic Half-Breeds were raised by mad Sorcerers, Witches or Warlocks to harness and align with the forces of darkness instead of fight them. These Half-Breeds were taught to have no regard for the oppressive laws of a human world of which they were never a part. At some point, however, their education backfired. Something within the Chaotic Half-Breed caused him to rebel against his mentor. While Chaotic Half-Breeds always have that kernel of contempt for the mortal world, they recognize that they can only be safe and self-sufficient by increasing their power. And they can only grow more powerful -- and thwart being hunted by powerful mortals -- by destroying monsters themselves.

Hammer Don't Hurt Them

The second part of Zdanman's question concerned how plausible a Half-Breed would be in a Hammer-inspired setting. The answer, while a bit of a cop out, is they are as plausible as the group wants them to be. The idea of a half-human/half-something monster-hunter is a fairly recent genre trope and there aren't any solid examples to lean on in Gothic fiction (at least what I've been able to read) or in Hammer's films.

But I think we could draw adequate inspiration from contemporary examples such as Blade from the Tomb of Dracula comic books, Vampire Hunter D from the book series and films and Alucard from the Hellsing anime. Even the Castlevania video game series featured a Half-Breed character.

If a group is leaning towards a hard-line, kill-all-monsters mindset, then the Half-Breed may not be the best fit. It's easy to leave the class out if that is the case. The same is true with the Theorist. A lot depends on the group. But I think that can be said about most roleplaying games.

We're finishing up with Powers and Upgrades for the Half-Breed tomorrow...


Popular posts from this blog

House Rule: Solving for Hit Point Inflation

A character's Constitution score is the lowest a character's maximum hit points can be. Changes & Examples A character's Constitution modifier is no longer applied to the hit points a character gains each level. The character's Constitution score, instead, sets the minimum threshold for the character's maximum hit points. Example: A 2nd level fighter in B/X, for example, with a 15 Constitution would not have a maximum of 2d8+2 hit points but, instead, would have rolled only 2d8 for her maximum hit points. No bonuses or modifiers applied. If the rolled hit points were lower than the fighter's Constitution score, she would take the 15 Constitution as her max hit point total instead of what she rolled with her hit dice. What is this? This house rule is a lot simpler than it seems from the description above. I tried to make it easy to understand but, even reading it, it seems a lot weirder on the page than it is in practice. In pretty much all

Back on the Rack

It's been a long time. But I'm still here. Still working on stuff. Over the last few months, here's what I've been up to. I took a brief hiatus around the end of last year and the start of this year. The holidays are always busy. And work was busy as well. Work's really continued to be busy. I consider that a good thing but it does hamper my ability to devote time to writing. During this hiatus, I took the time to explore what the tabletop RPG community had been up to. I read a number of books, played in some games, ran some games, funded some Kickstarters -- all that stuff I enjoy doing when I'm not the "Transylvania Guy". This is generally a time when I collect ideas. It was helpful when I came back from hiatus to look at Transylvanian Adventures  again with fresh eyes. I've been in contact with a potential co-author for TA . He's very interested and a legit writer to boot. Because he's legit, his schedule is just as crazy as mine

Happy Halloween

Don't thank me. Thank Deadstop. Here to add some treat to your holiday are some of Dr. Frankenstein's prized creations with a few tricks up their sleeve. This is the first entry in the monsters section of The Hanging Judge's Guide to Transylvania . Enjoy. And don't forget to leave the lights on when you go to sleep. Transylvanian Adventures' Abominations