When I first began writing Transylvanian Adventures , it was at an awkward nexus of playing the fourth edition of the World's Most Popular Roleplaying Game and, by comparison, my favorite edition(s) of said game -- Basic, OD&D, AD&D -- as well as numerous independent games I'd played the decade plus prior to the Fourth's release. It didn't take a statistician to gauge where some things had gone right and other things had gone wrong. And still more things had been kicked off the boat needlessly, even thoughtlessly. Most of my musings circled, like a hungry vulture, over the topic of Character Mortality. It's Important To Be Able To Die One of the recent trends I've noticed is the exclusion of one of the key NPCs in a roleplaying game: the Angel of Death. I've read many roleplaying games where death is eliminated from the game altogether. Here is what I found. Removal of the threat of death did not lead to more risk-taking among players. It d...