Over on the TA/TG thread on the Goodman Games' forum, Zdanman asked a lot of good questions and I gave a handful of nebulous answers. It's hard for me to figure out what to say and what not to say because things are still in flux. But I am releasing some information out when I can.
Here's the stuff Zdanman and I discussed last week. I'm collecting it here so that no one has to roll a Spot check.
About the Valiant...
Here's the stuff Zdanman and I discussed last week. I'm collecting it here so that no one has to roll a Spot check.
About the Valiant...
- The Valiant class models the typical horror protagonist
- The Valiant doesn't have a lot of combat prowess
- But the Valiant does have abilities that will give him or her an edge when it's really needed
About Classes in TA/TG...
- The Classes in TA are different from the Classes in DCC
- Classes from TA are not designed to be compatible or mixed with Classes from DCC
- That said, there's nothing stopping a group from trying it. It's just not something I'm playtesting or putting a lot of effort towards.
- In some cases, a skill bonus (?) for a class in TA could outclass a DCC Thief's skill bonus unless that Thief were very high level (7th+)
- Classes are "modular". Meaning... customizable. Two Valiants at 6th level could play very differently.
About Transylvanian Adventures in general...
- There is no magical healing
- Outside of Transylvania, TA could be used straight for a low-magic fantasy game. Or it can be used in bits and pieces to spice up a game of DCC.
- TA does not feature feats, powers or any of the types of trappings found in 4e or 3e
More to come soon.
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